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Gyroscopic Trim Sheet Study

Hey There - This project was created to aid in my learning and practicing of fundamental key skills to progress my development as an artist. This project focuses on the base concept of trim sheets and there application to in game assets. I chose to model this asset (concept art by Fred Augis) due to its mixture of simple and complex shapes to help me grasp how to implement trim sheets on to an asset.

Concept Art by: Fred Augis - https://www.artstation.com/artwork/mLvZ9

I created one trim sheet to use as a master material allowing me to manipulate parameters in Unreal allowing me to edit my materials quickly and efficiently.

Final Shot

Final Shot

Gyroscope Animation

Top View

Top View

Close-up

Close-up

Material Generated in Substance Designer

Material Generated in Substance Designer

Trim Sheet Modelled in Maya - Setup in Substance Painter

Trim Sheet Modelled in Maya - Setup in Substance Painter